It looked dead-on like a modded Generations to me I couldn't tell the difference. For some reason I wasn't once thinking about the army of Unreal templates for Sonic that already exist, and that might be what he's using. He's very obviously using Unreal.) I assume that because a whole new 3D engine under Unity or something would be a monstrous undertaking, even if he does have all the Lua scripts of the original to copy and use for the game logic. Not impossible, and not all too fun either.Īnd I will reiterate that I was talking about a literal 1:1 PC port without the original source code. (Not maintaining an exact closeness in the game logic would actually be an improvement.) At the time I posted, I wasn't aware how much of the game was dependent on Lua, or thought of him possibly making Unreal kind of behave like '06. Sonic Unleashed is one of the greatest Sonic The Hedgehog titles ever made, and one of the only games to not currently have a PC port. Its not fully developed yet, but this may come in handy for making a sonic unleashed pc Port. It tries to decompile the xbox 360 executable and recompiles it for windows. I don't really know enough to comment on the project, and I have trouble caring too much because SEGA might shut it down before it's anywhere near finished. Sonic unleashed PC Port maybe Some guy is developing some crazy program to convert xbox 360 games to Windows games. That's what happened to the Streets of Rage remake, as well as the incredible Super Mario 64 HD remake in Blender that Nintendo wasn't too happy about. SEGA seems okay with fan games, but not outright copies of their own games. I imagine that's what the creator is banking on.Īlthough there is always that slim chance they might make an exception for what was possibly the most poorly received and critically panned release in the series' history.
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